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JIM SANDERS
INSTAGIBBERS
About the game
Features
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Online multiplayer
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LAN multiplayer
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Wait-for-players system
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In-match leaderboard
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Death & Respawning
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Easily adaptable weapons-system
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Weapon spawners
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Instance pooling
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Test-level
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Custom movement
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Custom network sound & graphics manager
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Basic 3D sound
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Programmer graphics
Instagibbers (working title) was my first attempt at creating a multiplayer-fps game in Unity3D. This was essentially a research project in which I explored the possibilities of Unity's UNET networking system and the design challenges that come with the FPS genre.
In Instagibbers, getting hit by any weapon will result in instant death. In terms of gameplay, this means the emphasis will be put on movement & accuracy, rather than sheer amounts of damage.
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